ChatGPT aneb umela inteligence a machine learning v deskovkach

OpenAI uvolnila pro testovani svuj jazykovy model vyuzivajici machine learning a prvni pokusy s programem predcila vsechna moje ocekavani. Zkusit mozno zde:
https://chat.openai.com/chat

Da se s chatbotem vest pomerne rozsahla diskuze na ruzna temata, nechat ho generovat texty na ruzna temata a v ruznych stylech ("napis sci-fi povidku ve stylu Donalda Trumpa" => kde tohle bylo, kdyz jsem psal referaty na stredni????), nechat analyzovat nebo generovat kod pro ruzne systemy a jazyky, atp. Doporucuju vyzkouset, minimalne je to docela zabava.

No a ted k veci. Umite si predstavit nejake zajimave pouziti pro hrani deskovek? Mne napada treba nasledujici:

  • Nechat si upresnit pravidla nejake hry (vyzkouseno)
  • Nechat si navrhnout house rules k nejake mechanice (vyzkouseno na modre kostce u Descentu => nejlepsi mi prisel navrh umoznit hracum reroll za 1 fatigue :)
  • Nechat si vygenerovat namet k vlastnimu dobrodruzstvi
  • Ze zadanych temat udelat par navrhu na herni mechaniky, pribeh, atp.

Pri zkouseni je treba dat pozor, ze ne vzdy ma vygenerovana odpoved pravdu :) Ale kdyz chatbota na chybu upozornite, tak vam da vetsinou za pravdu a pokusi se dohledat zdroje a odpoved opravit. Nekdy to muze trvat vic iteraci, nez se k pravde dobere (treba u slozitejsich a mene znamych sifrovacich funkci jsem mu musel napovedet nejakou konstantu, atp.)….Ale za me docela uzasna a trochu hruzu nahanejici vec. Zrovna u kreativnich veci by mohl byt potencial pro vyuziti veliky.

 

PS: Nejsem expert na machine learning, mam jen povrchni technicke znalosti tematu, tak se do hlubsich technickych rozboru “jak presne to funguje a co vsechno muze a nemuze” poustet nebudu.

 

4.12.2022 19:34:44

Ukázka, co to umí.
Prompt: With its highly inventive new game mechanics, turn structure, and victory conditions, the latest addition to GMT's acclaimed COIN series of asymmetrical conflict simulations, Nazi Zombie Pirates

"With its highly inventive new game mechanics, turn structure, and victory conditions, the latest addition to GMT's acclaimed COIN series of asymmetrical conflict simulations, Nazi Zombie Pirates, stands out as one of the most innovative and entertaining titles in the series. Nazi Zombie Pirates is a stand-alone game in the COIN Series and it doesn't require ownership of any other titles in the series to play. 

Written by Volko Ruhnke and Mark McLaughlin with development by Volko, Mark, and Jason Carr, Nazi Zombie Pirates places 1-4 players in the role of one of four factions during World War II: the Allied Forces, the Axis Powers, the Zombie Horde, or the Pirate Confederacy. The Zombie Horde is controlled by an AI, while the other three factions are controlled by human players. The game can be played solo, but it is highly recommended that you play with at least one other player. 

The game is played over four rounds, with each round representing one year of the war. At the beginning of each round, players will secretly allocate their action points to one of four different action tracks: combat, diplomacy, economic, or political. 

Players will then take turns resolving the actions in the order of their choosing. The first player to resolve an action gets a bonus, but the other players can still resolve the same action, albeit at a reduced effectiveness. 

Combat actions are used to attack zombies and other players. Diplomacy actions are used to negotiate truces and alliances with other players. Economic actions are used to generate income and purchase new units. Political actions are used to influence the various factions in the game. Each faction has its own unique victory conditions, so players will need to carefully consider how to best allocate their action points each round in order to achieve their objectives. 

The game includes two different maps: one for Europe and one for the Caribbean. The Europe map is used for the first two rounds of the game, while the Caribbean map is used for the last two rounds. The game also includes four different scenarios: the introductory tutorial scenario, the campaign scenario, the historical scenario, and the custom scenario. The tutorial scenario is designed to teach new players the basics of the game. The campaign scenario is an open-ended scenario that can be played multiple times with different results. The historical scenario is a re-creation of the actual historical events of World War II. And the custom scenario allows players to create their own unique scenario with their own victory conditions. 

Nazi Zombie Pirates is a fun and engaging game that is sure to please fans of the COIN Series. It is highly recommended for fans of asymmetrical conflict simulations and World War II history." 

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Pomáhám s korekturami překladů pro Fox in the Box a testováním her pro Ion Game Design.

4.12.2022 21:37:51

Vybíráme z Bazaru

Xia: Embers of a Forsaken Star (complete set) EN
Xia: Embers of a Forsaken Star (complete set) EN
Akt. cena: 5000 Kč
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